Nami Item Calculator — Build Compare

One box per ability comparing Build A vs Build B. Bars are totals, stacked by source.

Overall Showdown — A vs B

What goes into each row
Slow / MS
Average of two percent-increases: Tidecaller's slow (rank base + 0.05×AP) and Surging Tides passive move speed (100 + 0.25×AP). Both scale with AP only — Nami's own boots / move speed do not count.
Trade damage
Average total damage of the two 2v2 trade combos (W damage-focused + W heal-focused), each with 3 Tidecaller procs and Aery.
Trade heal/shield
Average of (heal + shield) totals from those same two 2v2 combos. Includes Helia at full cap, Moonstone chains, and Aery shield.
Burst damage
Total damage of the solo single-target burst: R → W → 3 Tidecaller procs → Q, plus Aery. Mandate's Vulnerable applies after R; Staff Rapids counts.
Sustained DPS
The damage rows of the Sustained output / second card, summed: W·Damage/s + E·Damage/s. Per second on effective cooldowns (reduced by Ability Haste); W is modeled as the 2v2 ally-first cast.
DPS heal/shield
The heal + shield rows of that same card, summed: W·Heal/s (base + AP + Helia + Moonstone chain) + Aery·Shield/s (+ Moonstone chain). Per second on effective cooldowns.
Gold cost
Total gold spent on each build. The bar fills toward the more expensive build; the number is the raw gold difference between the two (not a percent).
Each bar's % = how much more the leading build does than the other ((leader − loser) ÷ loser) — except Gold cost, whose number is the flat gold gap. Slow / MS shows the averaged percent of its two parts.

Build Totals

Build A totals
Ability Power0
Ability Haste0
Move Speed0%
Health0
Mana Regen0%
Heal & Shield Power0%
Total Cost0
Build B totals
Ability Power0
Ability Haste0
Move Speed0%
Health0
Mana Regen0%
Heal & Shield Power0%
Total Cost0

Items & Build Selection

ABItemAPHasteH&S%Cost
Champion Level6
Per-build modifierBuild ABuild B
Summon Aery (rune)
Rapids proc (Staff)
Mandate Vulnerable (+6% dmg)
Jack of All Trades (rune)
Stat shards (rune)
Mejai stacks 0 0
Other AP
Other Haste
Other H&S%

Ability Comparison — A vs B (at selected ranks)

Base AP ratio Aery shield Helia Moonstone Cooldown  A   B
Eff. CD = base ÷ (1 + Haste/100). Heals & shields × (1 + H&S Power/100). Hover any bar segment for its exact value. Δ = gap to the leading build (orange = A, magenta = B).

Combos & Sustained Output

Base AP ratio Aery Helia Moonstone